Each has an incremental copy of the blueprint that get applied in sequence in order to be optimal for bots. This technique works especially well for runs with imported blueprint layouts.įor example, I'm working on rocket rush and I have about 12 copies of the set of ore patches / water I'll be building around. Also, you need to factor in what you'll have in chests / belts / inventory. Obviously important to keep in mind what you'll have available for layout at that point in the run. Using the creative mod is good as well as it provides so many useful tools for experimenting and editing. One in particular is really heavily useful, and it's hard to imagine not using it for designing a run and that is the clone tool in /editor.īy using clone, you can copy / paste areas of a map and this allows you to segment your runs when designing the layout and keep it all together one map. If there are mods or techniques you use, please share!Ĭonsole commands below are accessed via using tilde ~ You can learn more about them here. In order to cut down on notifications, I'll periodically edit this post with a timestamp rather than adding message if I come up with new ideas. I thought I'd share some useful tips here for designing a speedrun.
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